4/4/15

skyrim creation kit yes to all


Cuando iniciamos creation kit y elegimos el master file, empiezan a aparecer mensajes de errores y/o alertas a los que tenemos que clickear en YES, si queremos continuar la carga del master file.

Para omitir estos mensajes hacemos esto:

-En la carpeta de skyrim, buscamos el fichero SkyrimEditor.ini y lo editamos
-Buscamos la propiedad [MESSAGES]
-Nos aseguramos que las variables bAllowYesToAll y bBlockMessageBoxes son 1

1: activado
0: desactivado

bAllowYesToAll=1
bBlockMessageBoxes=1

Guardamos y lanzamos creation kit


7/3/15

Como instalar Little big adventure 2 en windows 7

La verdad es que hay varias formas, pero nos vamos a centrar en una de ellas, y en los errores más comunes que suelen hacernos perder tiempo.

Lo primero de todo es tener el CD con el juego LBA2 o una imagen del juego como copia de seguridad.


Metemos el Juego o imagen en el CDROM e instalamos el juego en C:\dosbox\LBA2 (por ejemplo)

0.-Si tenemos el juego original en un CD, no vamos a tener problemas.
1.-Descargamos dosbox un emulador de msdos gratuito y lo copiamos en C:\dosbox
2.-Ejecutamos dosbox
3.-Montamos el CDROM de nuestra unidad en el dosbox.
mount d G:\ -t cdrom -label LBA2 -ioctl -usecd 0

La "d" es la unidad de cdrom de nuestro dosbox.
La G es la unidad fisica de cdrom donde he metido el juego ó donde he cargado la imagen.



4.-Montamos la carpeta fisica de nuestro pc al dosbox
mount C C:\dosbox\LBA2
Esto es para ver los archivos del juego que acabamos de instalar en doxbox

5.-Escribimos LBA2.exe ó TWINSEN.exe
6.-A jugar.





Si al ejecutar el juego nos da un mensaje de que introduzcamos el juego en la unidad de CDROM es:



1.-por que no hemos montado bien la unidad de cdrom en dosbox y no la encuentra.



2.- por que el programa que estamos usando para crear una unidad virtual y la misma imagen, no son del todo complatibles.

En mi caso uso virtual drive clone, y la imagen que hice hace tiempo está compuesta por dos ficheros lba2.bin y lba2.cue. El problema es que virtual drive clone, no reconoce el formato cue, pero si el formato bin. Digamos que necesitamos montar la imagen bin-cue, si quieremos que el juego funcione.

Me bajé algun otro programa que reconociese el .cue, sin resultados.

La solución que a mi me funcionó fue:

1.-Bajar el trial del ultraISO
2.-Tiene una opcion que es make o convert: donde nos sale una ventana con dos opciones
input file: nuestra imagen lba2.cue

Hay varios formatos para convertir, elegí el cloneDriver Virtual que es CCD.

Cuando termina la conversion tendremos 3 ficheros: LBA2.ccd, LBA2.img y LBA2.sub

3.-Montamos la unidad virtual con cloneDriver Virtual eligiendo LBA2.ccd
4.-Ejecutamos dosbox, montamos la unidad de cdrom siguiendo los pasos anteriores.
5-Jugar.


Para no tener que hacer nada cada vez que queramos jugar, os paso 2 ficheros.

En la carpeta dentro de dosbox creamos los siguientes ficheros
1.-ejecutarLBA2.bat   (nota, este fichero es el que ejecutará lba2 de manera automatica)
@echo off
dosbox.exe -nogui -conf lba2.conf

2.-lba2.conf  (Este fichero contiene la configuracion de dosbox y los comantos que vamos a ejecutar)
#COPIAR
# This is the configurationfile for DOSBox 0.72.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,openglhq,ddraw,direct3d.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
#             Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# pixelshader -- Pixelshader program to use for resizing (works with output=direct3d only):
#                 none,point.fx,bilinear.fx,scale2x.fx,2xsai.fx.
#                (or any other .fx file that is available in the Shaders subdirectory).
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.
# overscan -- Width of overscan border.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
pixelshader=none
usescancodes=true
overscan=0

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory DOSBox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga,ega,demovga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=32

[render]
# frameskip -- How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
#           If forced is appended (like scaler=hq2x forced), the scaler will be used
#           even if the result might not be desired.

frameskip=0
aspect=false
scaler=normal2x

[vsync]
# vsyncmode -- Synchronize vsync timing to the host display. Requires calibration within dosbox.
#              Supported are off,on,force,host.
# vsyncrate -- Vsync rate used if vsync is enabled.
#              Ignored when vsycmode=host is used.

vsyncmode=off
vsyncrate=75

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
#         auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
#           Setting this value too high results in sound dropouts and lags. (unless timesynched is set)
#           You can also let DOSBox guess the correct value by setting it to max.
#           The default setting (auto) switches to max if appropriate.
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
# cycledown    Setting it lower than 100 will be a percentage.
# timesynched  -- Do not emulate more cycles than possible.

core=auto
cycles=auto
cycleup=500
cycledown=20
timesynched=false

[vga]
# svgachipset -- Select one of the following supported SVGA chipsets:
#                s3 (default), et4000, et4000new, et3000, pvga1a, or none.
#                Full chipset name (like 'Tseng ET4000') will also work
#                as long as it contains one of the strings above.
# videoram -- Amount of video memory on emulated SVGA. Not all emulated
#             chipsets support this setting.

svgachipset=s3
videoram=2048

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
#         probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
#              but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[printer]
# printer -- Enable printer emulation.
# dpi -- Resolution of printer (default 360).
# width -- Width of paper in 1/10 inch (default 85 = 8.5'').
# height -- Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput -- Output method for finished pages:
#           png     : Creates PNG images in the DOSBOX directory
#           ps      : Creates Postscript documents in the DOSBOX directory (default)
#           bmp     : Creates BMP images (very huge files, not recommend)
#           printer : Send to an actual printer (Print dialog will appear)
# multipage -- Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.

printer=true
docpath=.
dpi=360
width=85
height=110
printoutput=ps
multipage=false

[midi]
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.
# device      -- Device that will receive the MIDI data from MPU-401.
#                This can be default,alsa,oss,win32,coreaudio,mt32,none.
# mt32rate    -- Sample rate of MT32 emulation
# config      -- Special configuration options for the device. In Windows put
#                the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
mt32rate=22050
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
#            On auto the mode is determined by sblaster type.
#            All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory.  In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback.  Patch sets used
#             with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[innova]
# innova -- Enable the Innovation SSI-2001 emulation.
# samplerate -- Sample rate of Innovation SSI-2001 emulation.
# sidbase -- SID base port (typically 280h).
# quality -- Set SID emulation quality level (0 to 3).

innova=false
samplerate=22050
sidbase=280
quality=0

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
#          For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.
# innova -- Enable Innovation SSI-2001 emulation.
# innovabase -- Base port for Innovation SSI-2001 emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
#                 2axis (supports two joysticks,
#                 4axis (supports one joystick, first joystick used),
#                 4axis_2 (supports one joystick, second joystick used),
#                 fcs (Thrustmaster), ch (CH Flightstick).
#                 none disables joystick emulation.
#                 auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
#              Can be disabled, dummy, modem, nullmodem, directserial.
#              Additional parameters must be in the same line in the form of
#              parameter:value. Parameter for all types is irq.
#              for directserial: realport (required), rxdelay (optional).
#              for modem: listenport (optional).
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                             transparent, port, inhsocket (all optional).
#              Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[glide]
# glide - Enable glide emulation: true,false.

glide=false

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# automount -- Enable automatic mount.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
automount=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
@echo off
mount d G:\ -t cdrom -label LBA2 -ioctl -usecd 0
mount C C:\dosbox\LBA2
C:

call LBA2.exe

#Fin de copiar  xD